//GameLootNetwork at a Glance

GameLootNetwork at a Glance

Some problem arisen seen by GameLootNetwork team is recently the available game platform too in centralized like the App and Google Play store monopolize the lionshare of the market’s audience. Apart from outlier exceptions, mobile games outside these exchanges struggle to gather a user base. These overpopulated platforms, Indie developers lack the budget to compete with the corporate colossus. Design costs and marketing campaigns necessary to launch a successful game often preclude developers from delivering their visions; ideas fail despite their merit. Gamers is lack rewarded by playing the game, Companies just rely on players for beta-testing, customer acquisition, and game curation. But the companies rarely share rewards beyond in-app upgrades or early access to anticipated content. And though users are the obvious audience for games their desires rarely feel felt in the blueprinting stage of development; companies design game concepts without ground floor feedback from their future player-base. This leads to unwanted creations and frustrating features. Game Loot Network™ will champion developers and gamers by creating a virtual platform that rewards players with real-value and facilitates ‘any-budget’ game design. GameLootNetwork owns ambition to give artists the resources to create the games they envision and reward the players who populate their virtual worlds. Game Loot Network™ will democratize the gaming experience, enabling developers to create and prosper regardless of gatekeepers or budget constraints. They want to give gamers a voice at the earliest stages of design so the games built are the ones people want to play. Video-games offer rich narratives and interactive experiences unrivaled by any other medium. The space breeds creativity and innovation, but budgetary limitations, over-bearing publishers, and marketing resources pigeonhole creatives. We want to transform the industry into a meritocracy where visionaries thrive even if they, at first, lack extensive budgets. More >> https://ift.tt/2qmAXKL

Some problem arisen seen by GameLootNetwork team is recently the available game platform too in centralized like the App and Google Play store monopolize the lionshare of the market’s audience. Apart from outlier exceptions, mobile games outside these exchanges struggle to gather a user base. These overpopulated platforms, Indie developers lack the budget to compete with the corporate colossus. Design costs and marketing campaigns necessary to launch a successful game often preclude developers from delivering their visions; ideas fail despite their merit. Gamers is lack rewarded by playing the game, Companies just rely on players for beta-testing, customer acquisition, and game curation. But the companies rarely share rewards beyond in-app upgrades or early access to anticipated content. And though users are the obvious audience for games their desires rarely feel felt in the blueprinting stage of development; companies design game concepts without ground floor feedback from their future player-base. This leads to unwanted creations and frustrating features. Game Loot Network™ will champion developers and gamers by creating a virtual platform that rewards players with real-value and facilitates ‘any-budget’ game design. GameLootNetwork owns ambition to give artists the resources to create the games they envision and reward the players who populate their virtual worlds. Game Loot Network™ will democratize the gaming experience, enabling developers to create and prosper regardless of gatekeepers or budget constraints. They want to give gamers a voice at the earliest stages of design so the games built are the ones people want to play. Video-games offer rich narratives and interactive experiences unrivaled by any other medium. The space breeds creativity and innovation, but budgetary limitations, over-bearing publishers, and marketing resources pigeonhole creatives. We want to transform the industry into a meritocracy where visionaries thrive even if they, at first, lack extensive budgets. More >> https://gamelootnetwork.com/